![]() ![]() However, when you’re diving over a wooden crate armed with a shotgun and removing a poor thug’s head with a well-timed blast to the cranium, the familiarity of the surroundings tend to fade away. Could My Friend Pedro have benefited from a bit more variety in the assets department? Probably. But if you want me to find a complaint, I’ll say this: The levels, while wonderfully designed, tend to run together after the first few hours. ![]() Even undocked on the Switch, the game plays as smooth as high-grade Trader Joe’s butter, and it controls like a little slice of heaven dropped directly into your willing hands. You’re probably wondering, “ My Friend Pedro sound beyond perfect! Does this game have any shortcomings whatsoever?” Truthfully, I can’t think of a single thing to complain about without actively looking for minor gripes and the smallest of nits to pick from the game. Replayability is very high, and I have no desire to put this thing down anytime soon. The game almost demands a certain level of dedication and study to achieve a perfect run. ![]() In other words, you’ll need to spend a considerable amount of time with My Friend Pedro before you become the video game equivalent of Chow-Yun Fat characters from a legendary Hong Kong action movie. If you want to walk away with a true sense of accomplishment, you’ll need to get stylish while maintaining short completion times, all without dying. After completing the story and looking back at my scores, I only achieved three “B” ratings - and one “B” rating arrived courtesy of the game’s relatively easy motorcycle escape sequence. However, chances are you won’t come close to achieving a very high score during your first playthrough. In fact, if you rush through the story, you could probably complete this in around eight hours - maybe less. So, don’t get heart-crushingly discouraged if you complete My Friend Pedro in a handful of hours, as it’s not necessarily a very long game, narratively speaking. My Friend Pedro never cheats or sets you up for failure if you die, it’s because of something you did incorrectly and nothing more. Sure, I’d occasionally tumble stupidly into a pit or run out of bullets while spin-shooting my way through four or five heavily armed grunts, but those mistakes were my own. However, with a little practice - which involved replaying some of the earlier levels until I got the hang of the game’s finer mechanics - I was soon blasting my way through tunnels, factories, and the futuristic halls of the internet with remarkable style. I admittedly fumbled my way through the first few stages like someone whose thumbs and fingers found the process of working in tandem completely alien and entirely foreign. My Friend Pedro gives you everything you need for success - including the ability to dodge bullets, slow time, easily switch between weapons, dangle from the ceiling on ropes and cords, and karate kick your opponents into the inky darkness of seemingly bottomless pits. Gliding through the air in slow motion as I take aim at two enemies with a pair of Uzis feels absurdly joyous, and when you take down two enemies while dual-wielding a pair of handguns while leaping across a chasm, well, that sense of awe and amazement increases tenfold.Īnd you’ll definitely need to develop those skills if you want to survive. In fact, I love all three, but in terms of delivering the type of white-knuckled action late-80s/early-90s Hong Kong cinema effortlessly provided, My Friend Pedro comes as close as any video game I’ve ever played to making me feel as though I’m in an HK action movie. However, My Friend Pedro nails the execution and sticks the landing, and I hate that I have to spend time writing this review instead of actually playing it.īefore someone lights a torch and begins calling for my head, I am by no means saying that the aforementioned games don’t satisfy. Both Max Payne and Stranglehold almost scratched that itch, and Sleeping Dogs came even closer to providing that type of dizzying adrenaline rush. As a teenager who cut his teeth on bootleg versions of Hong Kong action flicks like John Woo’s A Better Tomorrow, many of which lacked both an English dub and subtitles, I often dreamed of controlling that type of frenetic action within the confines of a video game. The moment made me pause, ever-so-briefly, to take in the majesty of the game’s bevy of blood-caked carnage. I pretty much knew I had fallen truly and madly in love with developer DeadToast Entertainment and publisher Devolver Digital’s over-the-top action-soaked side-scroller My Friend Pedro when I accidentally mowed down three enemies by ricocheting a flurry of bullet off a frying pan I’d knocked into the air.
0 Comments
Leave a Reply. |